Team Members

Back Row (L-R) Matt Heerdegen, Matt Kolakowski,  Aidan Kennell, Caleb Sams, Jacob Gruener, Ryan Hughes Front Row (L-R) Gage Melton, Brien Jackson, Luke Grebe, Joe Sorgea, Brian Rodgers, Quentin Young, Devin Monnens  Not Pictured: Rhianna Guptill,  Samantha Concklin, Cor

Back Row (L-R) Matt Heerdegen, Matt Kolakowski,  Aidan Kennell, Caleb Sams, Jacob Gruener, Ryan Hughes Front Row (L-R) Gage Melton, Brien Jackson, Luke Grebe, Joe Sorgea, Brian Rodgers, Quentin Young, Devin Monnens  Not Pictured: Rhianna Guptill,  Samantha Concklin, Cor

Quentin Young, Producer
Rhianna Guptill, Lead Artist
Gage Melton, Lead Designer
Joe Sorgea, Lead Programmer
Hannah Evers, 2D Artist
Luke Grebe, Programmer
Jake Gruener, Programmer
Devin Monnens, Faculty Advisor
Matt Heerdegen, Sound Design
Ryan Hughes, 3D Artist / Animator
Aidan Kennel, Programmer
Matt Kolakowski, 2D Artist
Brien Jackson, UI Design
Brian Rodgers, Programmer
Caleb Sams, Programmer
Trevor Stephansen-Fitzgerald, Programmer
Ryan Vance, Programmer

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Starcats is a party game where cooperation is a strategy, not a requirement.

Starcats started development during the 2016-2017 school year at Bradley University, located in Peoria, IL. Made in Unreal Engine, the game explores the theme of the "Prisoner's Dilemma": work with your team to succeed as one, or betray your team to succeed as an individual.

Since the school year ended, Starcats has been accepted as a Top 5 Finalist at the 2017 E3 College Game Competition and an Official Selection of Indiecade 2017.

Starcats is slated for a Late 2017 release on Steam and Itch.io.

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