Team Members

Back Row (L-R) Matt Heerdegen, Matt Kolakowski,  Aidan Kennell, Caleb Sams, Jacob Gruener, Ryan Hughes Front Row (L-R) Gage Melton, Brien Jackson, Luke Grebe, Joe Sorgea, Brian Rodgers, Quentin Young, Devin Monnens  Not Pictured: Rhianna Guptill,  Samantha Concklin, Cor

Back Row (L-R) Matt Heerdegen, Matt Kolakowski,  Aidan Kennell, Caleb Sams, Jacob Gruener, Ryan Hughes Front Row (L-R) Gage Melton, Brien Jackson, Luke Grebe, Joe Sorgea, Brian Rodgers, Quentin Young, Devin Monnens  Not Pictured: Rhianna Guptill,  Samantha Concklin, Cor

Quentin Young, Producer

Rhianna Guptill, Lead Artist

Gage Melton, Lead Designer

Joe Sorgea, Lead Programmer

Hannah Evers, 2D Artist

Luke Grebe, Programmer

Jake Gruener, Programmer

Devin Monnens, Faculty Advisor

Matt Heerdegen, Sound Design

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Starcats is a 4-person local couch game, meant to be played competitively, cooperatively, or a mix of both.

Developed during the 2016-2017 school year, Starcats is the product of the Senior Game Design students at Bradley University, located in Peoria, IL. Made in Unreal Engine and published for PC and Mac, the game explores the theme of the "Prisoner's Dilemma": work with your team to succeed as one, or betray your team to succeed as an individual.

Starcats is slated for a May 2017 release on Steam and Itch.io.

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Ryan Hughes, 3D Artist / Animator

Aidan Kennel, Programmer

Matt Kolakowski, 2D Artist

Brien Jackson, UI Design

Brian Rodgers, Programmer

Caleb Sams, Programmer

Trevor Stephansen-Fitzgerald, Programmer

Ryan Vance, Programmer