Refining Controls - Dev Blog #9

We have the technology

I was tasked with making sure both joysticks could be used for movement and for controlling the mini-game.  The movement axes had already been set up to allow both joysticks, and players already had movement disabled while playing the mini-game, so I changed the mini-game from using a specific joystick to using the movement axes.  This also allowed for keyboard control of the mini-game, making it slightly easier for developing.  Due to the way the mini-game used the axes, however, the y-axis was inverted, making the mini-game slightly more challenging.  Joe later un-inverted the y-axis for the mini-game.

I also set the shield orb to turn invisible when the players get on the ship, and to turn visible again when the players get off the ship, provided they have the shield power-up.