Shield material finalized and awaiting color input implementation by programming team. Characters received a significant rework so that we have the ability to swap materials based on character (previously it was one material that received a color input based on player #), and materials have been cleaned up as well as better organized. All of the currently available character materials are now properly applied (the only things missing are new heads for the two characters that need them + head materials). Also working on animation tweaks for better silhouettes. Separating the head from the character is proving a bit more difficult than I thought so that's going to take a bit.